ufen.blogg.se

Brian eno oblique strategies online
Brian eno oblique strategies online






Changing any one of these rules vastly affects the future outcome.

brian eno oblique strategies online

Whether a game of chess, a computer simulation of a city, or a piece of music, from a simple set of rules, or “seeds,” complex futures emerge. Brian Eno, June 02006 Playing with Time SALT “The power of generative systems is you make seeds rather than forests.” In their 02006 SALT talk Playing with Time, Brian Eno and Will Wright discussed the role of generative systems in their respective fields of music and game design. The Thing from the Future underscores how the constraints of generative systems can be used to inspire long term thinking. The player who comes up with the most compelling future scenario wins the round.

brian eno oblique strategies online

Each round of the game begins with a collectively generated creative prompt that describes the type of future a yet-to-be-imagined object comes from, as well as where it fits in a given culture or society, what kind of object it is, and what sort of emotional reaction an observer from the present might have when confronted with it. Through collaboratively and competitively describing objects from a range of possible futures, The Thing from the Future players confront questions about the near and long-term future from unconventional vantages that yield creative solutions. While its creators the Situation Lab (a project of artist/designer Jeff Watson and Long Now fellow Stuart Candy) simply call it “an imagination game”, it’s quite an elegant factory for generating alternative futures. Imagining the future can be daunting, but The Thing from the Future card game makes it fun. Art The Thing from the Future: Prognostication Can Be Fun








Brian eno oblique strategies online